Generative content creator for interactive systems in exhibit
The Fractal Temple is a full-room installation that is entered throughout the Otherworlds Philly tour. The fractal temple consists of an immersive floor projection developed in TouchDesigner and a temple-structured stage in the same room.
With no users triggering the interaction, the tiles will behave in an idle circle ramp as seen in the first picture. When a user enters the projection space, the tile pattern changes based on the movement and position of the users.
The sections that are more populated with tiles represent the areas of the floor where people are taking up space. As they walk around the projection space, the ground reflects this change with the presence of the tiles emerging and submerging giving the illusion of depth.
The pictures above display a dramatic change that initiates a full room reset every X amount of minutes. This gives the media server a moment to reset the cache and restart the system.
Progress build
Using UVs to drive the initial animation, in first design exploration of Myco-Cube.
The Myco-cube installation acts as a nucleus or the core database and processing unit of the entire Philadelphia exhibit. This part of the exhibit is a walled cube with openings on the side. This unit is covered in projections and is meant to be experienced by walking through and around the installation.
The full rotation of the cycles of Myco-Cube includes three different mood or state shifts.
Static Mode- Normal processing speed: Showing information and data being passed back and forth with line tracer patterns moving at a fixed speed.
Infected Mode- The Hue of data paths shifts a green hue to show that the system has been taken over by an outside influence much like a virus.
Pay off- As the virus infects the Myco-Cube, we see erratic movement in the data paths and information frantically moving around through the design of tracers changing from static beautiful movements to chaos and experiencing an internal “reset”.
Back to center- Myco-Cube returns to the first phase of static slow-moving data paths and line tracers. The sensation of calm blankets the installation ready for the next passage of audience members.
“Day is a digital sculpture created from 24 hours of data that is measured in real-time by thousands of sensors located throughout the building. Our team was inspired by the complexity of the smart building system - which we began to see very much as a living system that is monitoring and responding to changes from inside and out. So we designed organic structures that change shape as power, air, water, and occupancy changes.” - Red Paper Heart
I got to design and animate the main graphic components of Day’s digital design. When I joined the team for this project we dove straight into discussions about how this type of sculpture should be handled aesthetically. We discussed the best design solutions that would be consistent with every weather type across the board. We found creative solutions for how every very different weather pattern can be given the same design treatment and find a way for them to work cohesively even though we could be having rain and shine back to back in consecutive order.
Designs and animations were done in both 2D & 3D software including 3D mock ups of installation plans. Softwares included are Adobe Illustrator, Adobe After Effects, Maxon Cinema 4D.
Generative pattern making system made in TouchDesigner.
An ongoing project that explores the concept of an ever-changing, non-repeating system. Changes in algorithmic values influence composition, axis positions and scale. The ever-changing animation is a reflection of the software used to create it- generative and nonrepeatable and constantly taking different forms over time, much like the chaotic but exciting steps of any experience.